纯鼓点演示页面,不加载 mid 文件,直接播放 JSON 鼓序列
用 Web Audio 原生 API,不引入外部 soundfont 库,用内置正弦波简单模拟鼓声,完全不依赖外网音源,不会报undefined。
这个原生版本优势
完全不需要外部 CDN 音源,不会报 xxx is not defined
浏览器直接打开,离线可用
用 WebAudio 原生振荡器 + 噪声模拟底鼓、军鼓、踩镲
可以直接对接 PHP 输出的 JSON 鼓点数组,替换 drumEvents 即可
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<title>鼓点时序演示(原生WebAudio,无外部依赖)</title>
<style>
*{box-sizing:border-box;font-family:system-ui}
body{max-width:800px;margin:20px auto;padding:0 10px}
#log{height:300px;overflow:auto;border:1px solid #ccc;padding:8px;margin:10px 0;font-family:monospace;font-size:12px}
button{padding:8px 16px;margin:4px;cursor:pointer}
</style>
</head>
<body>
<h2>原生WebAudio 鼓点演示(无外部CDN音源)</h2>
<div>
<button id="btnPlay">播放鼓序列</button>
<button id="btnStop">停止</button>
</div>
<div id="log"></div>
<script>
const logEl = document.getElementById('log');
const btnPlay = document.getElementById('btnPlay');
const btnStop = document.getElementById('btnStop');
let audioCtx = null;
let stopFlag = false;
// 鼓点时序,和PHP输出JSON格式一致
const drumEvents = [
{time:0.0, note:36, vel:100},
{time:0.5, note:42, vel:80},
{time:1.0, note:38, vel:95},
{time:1.5, note:42, vel:80},
{time:2.0, note:36, vel:100},
{time:2.5, note:42, vel:80},
{time:3.0, note:38, vel:95},
{time:3.5, note:42, vel:80},
{time:4.0, note:36, vel:100},
];
function appendLog(text){
logEl.innerHTML += text + "\n";
logEl.scrollTop = logEl.scrollHeight;
}
// 简易合成鼓音色
function playDrum(ctx, note, vel, startTime) {
const gain = vel / 127;
const osc = ctx.createOscillator();
const gainNode = ctx.createGain();
osc.connect(gainNode);
gainNode.connect(ctx.destination);
if(note === 36){
// 底鼓
osc.type = 'sine';
osc.frequency.setValueAtTime(60, startTime);
osc.frequency.exponentialRampToValueAtTime(20, startTime + 0.25);
gainNode.gain.setValueAtTime(gain*0.8, startTime);
gainNode.gain.exponentialRampToValueAtTime(0.001, startTime + 0.3);
osc.start(startTime);
osc.stop(startTime + 0.3);
}else if(note === 38){
// 军鼓
osc.type = 'triangle';
osc.frequency.setValueAtTime(180, startTime);
gainNode.gain.setValueAtTime(gain*0.6, startTime);
gainNode.gain.exponentialRampToValueAtTime(0.001, startTime + 0.2);
osc.start(startTime);
osc.stop(startTime + 0.2);
}else if(note === 42){
// 闭踩镲(白噪声模拟)
const bufferSize = ctx.sampleRate * 0.15;
const buffer = ctx.createBuffer(1, bufferSize, ctx.sampleRate);
const data = buffer.getChannelData(0);
for (let i=0;i<bufferSize;i++) data[i] = Math.random()*2-1;
const noise = ctx.createBufferSource();
noise.buffer = buffer;
const filter = ctx.createBiquadFilter();
filter.type = "highpass";
filter.frequency.value = 7000;
noise.connect(filter);
filter.connect(gainNode);
gainNode.gain.setValueAtTime(gain*0.4, startTime);
gainNode.gain.exponentialRampToValueAtTime(0.001, startTime + 0.12);
noise.start(startTime);
}
}
btnPlay.onclick = async ()=>{
if(!audioCtx) audioCtx = new (window.AudioContext || window.webkitAudioContext)();
stopFlag = false;
const start = audioCtx.currentTime;
appendLog("=== 开始播放鼓序列 ===");
drumEvents.forEach(ev=>{
const t = start + ev.time;
playDrum(audioCtx, ev.note, ev.vel, t);
appendLog(`预定: ${ev.time.toFixed(2)}s | note:${ev.note} vel:${ev.vel}`);
})
};
btnStop.onclick = ()=>{
if(audioCtx) audioCtx.close();
audioCtx = null;
appendLog(" 停止");
}
</script>
</body>
</html>
版权属于:Joyber
本文链接:https://blog.qqvbc.com/default/mid-JSON.html
转载时须注明出处及本声明